- All entries must come in under five (5) minutes (this DOES include bumper and titles). There is absolutely no exception to this rule. Even an entry with a 5:01 timecode will be disqualified.
- Entries must revolve around the theme. This year’s theme is Choice.
- Weapons are limited to those seen in the Star Wars canon — Single bladed, double-bladed, dual-wielding, cross-guards, dark sabers, Inquisitor rotating-sabers, heck, even a Z6 baton! Blasters are no longer acceptable, the weapons must highlight melee combat.
- The LCC 2018 bumper must be attached to the beginning of all entries — You can download it on the resources page.
- Your entry may come from a larger, pre-existing project, but said project must be unreleased before the deadline.
- There is no limit on how many entries you can enter as long as they are submitted individually (this makes it easier for us to organize).
Deadline for all entries is Wednesday, October 31st, 2018 at 11:59 PM (23:59) PST. However, we will accept entries starting Monday, October 1st, 2018 at 12:00 AM (0:00) PST.
There will be four judges this year. The committee of judges will determine their top ten favorite nominees. Those nominees will duke it out in a live judging on LCC’s official YouTube page on a date to be decided. Winning entries will be awarded best theme, camera, editing, performance, and choreography, respectively.
- Keep YouTube’s content guidelines in mind when it comes to music. Copyrighted stuff will likely get muted or ads placed upon it. It also runs the risk of being blocked in some countries.
- Be safe!
- Have fun!
Judging will be based on five categories: Theme, Cinematography, Editing, Performance and, of course, Choreography.
Each year, all entries revolve around a theme. This year’s theme is "Choice." Your hero must make an impossible decision. Perhaps they must choose their clan over their friend? Maybe your Sith Apprentice must choose between the pull of the light, or the draw of the dark. It’s up to you! The more creative the better!
This is based on your show selection and shot movements. Is your camera another participant in your duel? Is it involved with the fight?
This is based on how you cut the action together. Are you choosing long shots for more tension or fast cuts for more kinetic energy?
This is based on how your actors perform their fight. Do they seem tentative or confident in their move set?
This is a based on the creativity on the move set itself. Is the choreography interesting or is it just gratuitous stick-bashing?